Unlike previous generations of video games, many modern
games strive to bring a narrative element in addition to great gameplay. I
remember at the arcades, Pac-man and Tetris were very popular games. Adults
revered them as childish recreational activities. They saw very little value in
playing these simplistic games.
In current times however, even adults are playing games alongside
of their children. Games like Final Fantasy and Mass Effect yield story to
support their Role Playing Element. Some
games have even pushed the borders of Interactive Narrative like Heavy Rain. Heavy
rain plays out like an interactive movie rather than a traditional game focused
on action. Games Like these are pushing the borders between pure gaming and a
cinematic experience.
The most recent games I’ve played with powerful interactive
narrative elements include Final Fantasy 13, Skyrim, and Bioshock 2. While
having played these games about a half year to years ago, they still had a
lasting impact for me.
Skyrim and Bioshock 2 contained elements which involve
awards and consequences based on the player’s choices. One can unlock different
endings or powers based on how they morally behave. Everything one does can affect
them later on in the game. I think that element in current games is an
extraordinary addition. Before when games were treated as mindless fun, it now
engages the audience even more and challenges them to think about the
consequences of their actions.
I’m also excited about the Final Fantasy Series. Out of many
games I’ve played, the cinematic in Final Fantasy are outstanding. I remember
that when I ran out of time and couldn’t play Final Fantasy 13 any more due to
its length, I watched the play through scenes online. Watching those cinematics
made me feel a sense of duality. Not only were they aesthetically pleasing, but
I could recall being in those character’s shoes and aiding them forward In
their quest. It allowed me to have a deeper sense of empathy than a movie.
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